
Dexter Grim
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Posted - 2005.05.04 20:39:00 -
[1]
Originally by: TomB
Reducing damage for bigger missiles against smaller ships - the missiles now uses the Signature Radius of the target which gets factored by a new missile attribute called Explosion Radius, where the explosion can only deal maximum damage to a ship that meets the Explosion Radius in size Damage can be increased on ships that have Signature Radius smaller than the Explosion Radius by either using Target Painter on the target or if the target activates a MWD, the intend how ever is not to make MWD none useable around missile boats as the velocity will be used as a damage factor as well
Totally disagree with this change. It goes completely against the laws of physics. I don't care what universe Eve is in, if I detonate a bomb next to a Battleship and Frigate - who do you think will come off worst?
The better change is the velocity change (see below) - How does this effect the Stealth Module (not yet released) - but reduces sig radius - does this mean that by fitting 2 or 3 stealth modules, I'll take much less damage because my sig radius is now the size of peanut?
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Keeping ship velocity a factor for missile combat, allowing it to reduce the damage - each missile class will have a unique threshold where ship velocity can decrease the damage dealing and a unique factor of how fast the damage decreases per m/s once that threshold is met Everyone who loves shooting or fears getting hit by missiles should give this a test for the feel of how the velocity factor works for the different missile types, it is still at the first level, it will getter a better look at
Agree - but does it count that if the targets flying at me it takes more damage than when it's flying away?
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Siege Launcher: are only able to shoot Torpedoes, they are still the ultimate damage dealer for launchers. * No more cruise missiles or FoF's
Dislike like this loads - was hoping they would put it back so I could fire all type of missiles. (those remember about a year ago this was possible). Don't get me wrong, this will fine for fleet battles where you can bring along cruisers and frigs all with there specialised roles, but for PVE mission runners (what I mainly do) it going to suck. With the other changes it would be far better to allow each launcher to fire all missiles of a smaller size so that where torps aren't going to be much affective against frigates, I could reload with heavies or lights. - perhaps introduce a penalty that reload time take longer when changing missile types.
Everything else I generally agree with, will reserve my final judgement until I have been on the test server.
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